Summoners war first attack crit damage. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. Summoners war first attack crit damage

 
 Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%Summoners war first attack crit damage 4 Harmful Effect Rate +10% + Lv

2 Damage +10% + Lv. For Crit, we'd be looking at an effective 8464 (normal assumptions) or 7038 (ItsTheRabbit's formula). Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. 5 Harmful Effect Rate +10% +. + Lv. 2 * attack) + (5 * hp) Basically attack barely affects the damage, as can be seen by applying attack buff and seing a very small increase in damage For speed though. Reddit Post:. (Reusable in 5 turns) + Lv. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. I also did some tests and checked that skillups were not included . 67. So when crit rate = 100%, Crit Damage = 50% . I'm not talking about any specific monster. This attack will deal more damage according to your MAX HP. cogumush. The first team for GB7 is: (1) Belladeon – Light Inugami. Endure. [Automatic Effect] (Reusable in 4 turns). Figured out I didnt need shield runes, I went Swift Will (SPD HP HP) hes on 260 spd. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3045 Max: 5175: Min: 209. The only big issue is when you use atk lead, but it. 2 Damage +5% + Lv. 5 Cooltime Turn -1 + Lv. Increases the Critical Rate of ally monsters with Water attribute by 38%. Deals great damage to a number of enemies or neutralizes spells to gain advantage. passive to proc more often but not after eachother. We have the upgrade of Abyss dungeons for GB and DB. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Assaults another enemy with 30% increased damage if this attack kills the first target. 5 Damage +10% + Lv. Bombs cannot crit. 2 Damage +5% + Lv. ToA. 5 Even though Valk has almost 100 less attack stat that loses out on the stat increase from runes, the damage multiplier from the skill outweighs that. + Lv. 67 max crit rate rolls to get to slot 4. According to their response, MULTI CRIT DAMAGE do not stack. 4 Damage +10% + Lv. Attacks the enemy quickly and strongly. It is also important to consider the quality of runes, which are typed into Normalized, Magic, Rare, Victor, and Legend. 2 Damage +10% + Lv. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. To determine the base damage of his first skill, one need only multiply the two numbers together. It will matter to a point of 1-5% of the total. Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. Res leader skills. Feng Yan Skills. 3 Cooltime Turn -1 But i wonder how it really works. Runes are special attachment stones which provide bonuses to the stats of Monsters. + Lv. 6 Harmful Effect Rate +10%Attacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance. + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Leo mirror match works is that the Faster Leo will go first. Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. Rate Crit. In addition, when attacked by an enemy, decreases. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. You command a formation of characters and give them orders according to which of their cards are in your hand, similar to games like RAID: Shadow Legend and Cookie Run: Kingdom. 2 Cooltime Turn -1. 3 Harmful Effect Rate +10% + Lv. Surprise Box: Summons a surprise box that inflicts. Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. This skill may revive a dead ally with 30% HP and 30% Attack Bar but adds 3 turns of cooldown. ) Total damage will be : 875 then if you manage to land a critical hit that's additional 50% damage which total output damage = 1,312. 5 Harmful Effect Rate +20% + Lv. Crit. Archer Takes down the enemy from a long range with their extensive attack range. The Orbia stats. 3 Damage +10% + Lv. 1. Certain attacks have mixed scaling. Obs: TotalAttack = BaseATK(White)+BonusATK(Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for. Moreover. (Reusable in 4 turns) + Lv. Rashaka have something like (130+ 1. Arena Offense. Causes an elemental explosion to attack an enemy. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Bombs cannot crit. Does anyone know how it works? I currently have it on my Taor who has 3 skills and a leader skill. Crit. I'm thinking Chasun with attack buff. Icaru provides a team up skill that allows the team to gang up on an enemy. Summoners War: Sky Arena Wiki Monsters Element. A max roll slot 4 crit rate is basically 1. 4 Damage +10% + Lv. Multiplier - 360% of the ATK stat before reduction. The damage is inversely proportional to the number of targets hit. I would make sure to have CR and ACC and 2 grindables for the other two substats. 3 Damage +10% + Lv. + Damage +10% + Damage +10% + Cooltime Turn -1Attacks the enemy, inflicting Continuous Damage for 2 turns if the attack lands as a critical hit. 4 Cooltime Turn -1 Increases the Attack Power of ally monsters with Fire attribute by 30%. 5 Cooltime Turn -1 Defense is better. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. He heals, he breaks def, he strips beneficial effect on giant. Imesety Skills. + Lv. Think an attack based mon with no def/hp/spd scaling attacks. He use his runes as he want man, who know if there is btr set for other mons. The damage increases by 20% for each harmful effect on the enemy. Moria Skills. Arena Defense. The damage is proportionate to the attack speed + Lv. 3 Cooltime Turn -1. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. Summoners War: Sky Arena Wiki Monsters Element. 5 Cooldown Time -1Summoners War: Sky Arena Wiki Monsters Element. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. So if the highest dmg one moves first, he'll be buffed for the next teamups. Multiplier: 3. 4 Damage +10%. Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The way a Leo vs. Homunculus Skills. Increase the Attack Power of ally monsters in Guild Content by 44%. Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. Looking for mainly off of the monsters hp, not off enemy hp. RUNES. The damage increases according the number of beneficial effects removed. Strikes an enemy with an attack strong enough to split the Earth. 2 Damage +5% + Lv. Attacks the enemy with the power of condensed magic. Increased crit rate is good for nukers like Katariina or Lushen and. 2 Damage +10% + Lv. Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. 7* {ATK} Show Skill Ups. + Lv. Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League . 5 Damage +10%Increased CRI Resist - Decreases the chances of being attacked with a critical hit by 50%. 5* {ATK}) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. Crit. But also Pensal (1# ranking) took atk% over crit. (Reusable in 3 turns) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each. Damage = TotalAttack ∗ ( [1 + SkillUps] + CritDamage) * Multiplier. With these try to be more picky. Optimizing with 5 Focus Stats: choose 5 stats that are the most important for your monster. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. 4 Damage +10% + Lv. Additionally his attacks doesn't land as glancing hits. 3 Damage +10% + Lv. Chemical_Pyro •. Hadoken. Here, all the Light summons have a specific number of active, passive, and ultimate skills. (Reusable in 3 turns). Lv. /25att. The equation of final damage is. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). 1900 days - 1st LD5: • 5 yr. 3 Damage +10% + Lv. However, this does not take into. Speed Crit. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. (Reusable in 4 turns). 5 Removing Artifacts 6 Artifact Conversion Effects Each artifact possesses one main effect or property. dmg. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. (Reusable in 3 turns). Ignores the enemy's Defense to inflict significant damage. The damage increases according to the Attack Speed. Speed Crit. So if you get a Fatal Rune with Attack % make sure that it. 5 Cooltime Turn -1Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. 5 Damage +10% + Lv. Increase the Attack Power of ally monsters by 33%. Antares (Fire Lich) is a good attacker with nice turn advantage passive skill in Summoners War. 3 Damage +10%; Lv. Orochi throws six ninja stars. Attacks with a spinning punch and stuns the enemy for 1 turn with a 50% chance and recovers HP by 20% of inflicted damage. 6 Cooltime Turn -1 Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. for me, bsr5 was easy, but my best critdmg set is only 240. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2730 Max: 4635: Min: 237The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. Increases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. 3 Recovery +5%. (Reusable in 6 turn (s)) Lv. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. 5 Damage +10% + Lv. Farming. Concentrated Attack . 5-3% for most cases and it lines up with my experiences. 6 Damage. + Damage +10%. 5 Cooltime Turn -1Karl (Dark Neostone Fighter) is a nice attack monster in Summoners War featured in the May 2017 Hall of Heroes. in purely damage taor does quite a bit. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. LATE. ago. Acquires another turn, up to 2 turns, if the enemy falls asleep. Also recovers HP by 50% of the inflicted damage. The cooldown time for [Blade Dance of the Reaper] won't be activated if the enemy gets defeated. This is particularly useful on units with high values of attack on their first skill or special attack effects. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. Lv. The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. This is particularly useful on units with high values of attack on their first skill or special attack effects. The larger the number of dice, the greater the damage. + Damage +5% + Damage +15% + Effect Rate +20% + Cooltime Turn -1 Strikes the [Hidden Aim] pose. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. (Reusable in 5 turns). For instance, with two ATK main artifacts on Bale, it helps reaching that 32k cap with a 200ATK bonus ! (Skill 4 ) CRT DMG +8 only works on 7 Monsters. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. 3 cases. 4 Damage +10% + Lv. The number of strikes will increase up to 7 hits accordingly to your Attack Speed. 3 Damage +5% + Lv. In-depth. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. Base on my understanding, crit damage deals a lot more damage. 2 Attack Bar Recovery +5% + Lv. 2 you don't have high and low damage received. Chemical_Pyro •. (Reusable in 3 turns) + Recovery +10%. (Reusable in 5 turns) Strikes an enemy with thunder. 3 Harmful Effect Rate +10% + Lv. + Lv. Homunculus Skills. As a general rule, players supposed aim for runes with higher. (Reusable in 3 turns). If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. 2 Damage +5% + Lv. (Reusable in 4 turns). 4 Damage +10% + Lv. Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. g. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. Throws consecutive punches to attack enemies within the area 8 times, and each hit has a certain chance to apply CRIT DMG Taken UP. Damage +10%. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. Fire Monsters; Water Monsters. (Reusable in 4 turns) + Lv. (Reusable in 5 turns). your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. 6 Cooltime Turn -1 Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to. Always lands a Critical Hit if the enemy's HP is 30% or lower. 4 Damage +10% + Lv. RYU Skills. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. If you use 58/6=9. Its simple. I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase)Summoners War: Sky Arena Wiki Monsters Element. Despair. The damage increases according to Attack Speed. Shoryuken. The core of this build relies on the 35% attack bonus provided by Fatal runes. So I'd still use hp% on slot 4 in his. CC = Crit Chance CD = Crit Damage AB = Attack Bonus % + 1. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. Wind Onmyouji (Passive Skill – Comeuppance): Recovers the Attack Bar by 25% to 35% if an enemy uses a skill with. Let’s see how this work. Fire Monsters ; Water Monsters. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. Attacks an enemy 4 times, with each attack having a 50% chance to weaken the Defense for 2 turns. 3 Damage +10% + Lv. 4 Damage + 10% + Lv. Decreases the duration time of the bomb installed on other enemies by 1 turn each and instantly gains another turn if the bomb was set off. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Leader Skill. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Performs a ruthless charge, attacking all enemies 3 times. ago. 4 Damage +15% + Lv. 2 Damage +5% + Lv. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. 4 Damage +10% + Lv. crushing doesn't crit at all so crit damage isnt applied to it, if you want to make use of it for example: if you have pungbaek you may want to pump more attack than crit damage btw it is affected by defense break meaning if there's enemy hwa or verde with defense break s/he will get 1 shotted sometimes it takes 1/2 of kumar hp but usually kumar kick my ass when. Feng Yan (Wind Panda Warrior) is a great defense tank monster in Summoners War. Calls upon the wandering souls to attack the target 4 times. [Hadoken] will be activated in succession with a 30% chance. 23) ×. This attack will deal more damage according to your Attack Speed. If I can recall, the bombs do stack (I faced a double fire joker team before) but it maybe cleanse/resisted too. Concentrated Attack . Among the Summoners War:. Please check out our review and rate this monster! Feng Yan has a defense break first skill, a second skill which makes him counterattack and all allies regenerate 15% HP each turn for two turns and a passive third skill that makes him do. 4 Damage +10% + Lv. 4 Cooltime turn -1; Skill 3: Sanctuary: Removes all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30% (Reusuable in 6 turn(s)) Lv. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This set-up literally needs no other subs than Crit. This fact also results in the build being one of the simplest to pull off for almost any player in the game. Spectra (Fire Griffon) is one of the fastest monsters in Summoners War, he is best runed with Swift runes set since his first skill scale with speed and you would need his third skill as soon as possible, infact Spectra's third skill is what makes him a must have for low, mid and endgame players, useful for Trial of Ascension (both normal and hard) and Dragon B10. Lv. Conclusion. Once you have reached the maximum amount of artifacts, if the chest at the end of dungeons contains an artifact, the chest will not appear at all. 5-3% for most cases and it lines up with my experiences. Omg I just thought about it again and I feel so stupid, it’s literally exactly what it says it is. (Reusable in 4 turns). (Reusable in 6 turn (s)) How to get: Mystical. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. The damage of this skill increases according to the Attack Speed. Rate Crit. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. Damage +10%. Chart: WAR : When can we use CRIT DAMAGE? Schizophrenic Gamer 292K subscribers Subscribe 769 38K views 7 years ago Some misconceptions about crit. Put in some thresholds like Crit = 70%, desired minimum HP values. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. Of course in theory or is possible and dont forget the 50% base cd. Increase the Critical Rate of ally monsters by 24%. If you don't have good runes crit rate slot 4 works. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Asta is a free-to-play 4-star character whom you’d want on your team right from the start. Back at the series again! Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. Salah Skills. ) and let the 2/4/6's fall as they will _^. More effects will be granted as the sum of the numbers increases. You can do 6k damage per card with 171% Atk and 145% CD. Strikes the [Hidden Aim] pose. (Reusable in 5 turns). Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. Leader Skill. 5 Cooldown Turn -1Also zeratu needs 100% crit so that crit awakening buff would be massive, no insane, maybe even ridiculous(200% crit damage/100% crit rate zeratu roaming). 2 Damage +10%. Multiplier: 3. The. With this setup you can situationally use him up. Max roll crit dmg is 7. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. the second one would be too high on the attack side. + Lv. The damage is proportionate to the enemy's MAX HP. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. Crit. Endure. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. + Damage +15%. 2 Damage +10% + Lv. (Reusable in 4 turns). Archer Takes down the enemy from a long range with their extensive attack range. Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. 4 Damage +10% + Lv. Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has light attribute. With ItsTheRabbit's estimate of 287% modifier for Grim Scythe, Sath has about 9956 damage headed toward the Sandman, 24292/20198 on crit. This attack will deal more damage according to your Attack Speed. When powered up, the bonus provided by the main property increases, with. As you can see, Chow clearly does more damage when his attack is higher, than putting emphasis on HP. Depends on the monster. The damage increases according to the Attack Speed.